Versión Pro Plus 5.2.18.27565
Prepar3D Client
General Platform Updates
New Features
- Added road lights setting to generate lights along roads.
- Enhanced Atmospherics can now be used with legacy (non-volumetric) clouds.
- Various graphics settings can now be changed while sim is running.
- Particles can now be dynamically lit.
- Added developer menu allowing for shader and texture reloads and viewing models.
- Added terrain awareness post process effect.
- Added orthogonal view support to camera system. Can be set in camera configuration and PDK.
- Added default weather radar view and SDK sample.
- Updated multiplayer communication to support UHF frequencies.
- Added view angle support for facing particles.
- Added support for the VRgineers XTAL VR headset.
- Added support for the Varjo XR-3 VR headset.
- Added CallbackMethod option to RecordAndPlayback.xml allowing for plugins to listen to individual property changes during playback.
Fixes and Improvements
- Improved rendering system performance and stability.
- Improved handling of VRAM over-allocation.
- Various particle system performance optimizations.
- Improved Enhanced Atmospherics performance and reduced memory usage.
- Updated Enhanced Atmospherics lighting.
- Improved Enhanced Atmospherics dawn/dusk appearance.
- Improved Enhanced Atmospherics precipitation and lightning effects.
- Fixed hole that would appear around user vehicle in clouds with Enhanced Atmospherics.
- Improved cloud grid generation with Enhanced Atmospherics.
- Improved cloud shadow appearance with Enhanced Atmospherics.
- Fixed ghosting around user vehicle with Enhanced Atmospherics.
- Fixed crash in VR that could sometimes occur when bringing up tool tip text.
- Fixed crash that could sometimes occur when opening the eye tracking window.
- Added DeviceDataFormats.xml file to configure X-Grip DirectInput data.
- Fixed issue where vehicle stress was not respecting crash settings in the UI.
- Optimized resource usage including VRAM usage in VR single pass mode.
- Converted the Menu Bar, Context Menu, VR Menu, and Information Text (InfoGen) to HTML5.
- Information Text and Message Text are now visible in VR.
- Fixed issue where exposure values could become out of sync in VR.
- Fixed jitter that could be seen in ISimObjects in multiplayer in some cases.
- Updated ISimObject AI logic.
- Added health to the Indago rotor system to prevent vehicle from flying when health points reach zero.
- Added option to save current scenario when closing the application or when a driver hang occurs.
- Fixed various memory leaks.
- Fixed issue in SimDirector where flight segments would render incorrect start/end times when first loading a scenario.
- Fixed issue where SimProp recordings would not correctly initialize motion variables when loading from a bookmark.
- Optimized SimProp recording saving.
- Added ReadableFrequency SimProp setting for recordings.
- Uninstalling the application no longer generates configuration files used for default settings.
- Fixed issue with dynamic lights displaying incorrectly in the right eye in VR in some cases.
- Fixed issue where the scenario startup screen would sometimes show the wrong location after loading a scenario.
- Fixed additional z-ordering issues with objects in Enhanced Atmospherics.
- Fixed issue where changing seasons in the startup screen would not account for daylight savings time changes.
- Fixed issue where simulation fidelity could be limited to lower bounds when overriding SimGroup simulation rates.
- Fixed issue where mixing PBR and non-PBR material scripts in models could cause visual issues in some cases.
- Fixed issue where right clicking to bring up the context menu would sometimes cause the camera to rotate.
- Scenario entities now initialize with correct airspeed if spawned in the air.
- Fixed issue where ground speed was returned instead of airspeed for AI entities.
- Units can now be set for airspeed and altitude in SimDirector.
- Optimized GetCameraLookAtLLA function.
- Improved bloom lighting effect.
- Added “Base Scenario Only” save option to save current conditions without modifying underlying scenario.
- Added min/max top down altitude values to camera definitions.
- Vehicle label draw distances are now configurable.
- Fixed ray trace calculation used for terrain and entity hit testing.
- Effects are now included in the client installer.
- Updated VR menu.
- Updated sky brightness based on time of day.
- Fixed issue where certain add-on scenery error messages would not be displayed on startup.
- Added ADF MAGVAR simvar.
- HookEventProcess now works with ISimObject implementations.
- Updated OpenVR version.
- Added directory and category support to the SimDirector white list file.
- Unnamed catalog objects are now ignored by SimDirector by default. This can be changed in SimDirector settings.
- Fixed issue where closing panels in VR would cause them to stay open in the main view.
- Fixed issue where ISimObjects would not load in the location specified by their role in multiplayer scenarios.
- Mouse rotation cursor now appears over correct undocked view and is confined within window bounds while in use.
- Resetting multiplayer scenarios now returns to the lobby keeping all players connected to the session.
- Fixed issue with panel windows sorting incorrectly with transparent objects in VR.
- Updated airport lighting to be more visible at night and during low visibility conditions.
- Improved dynamic lighting performance in VC and single pass VR.
- Fixed issue where closing an undocked view containing docked panels would prevent these panels from being reopened.
- Fixed bug preventing FS9 and BGL models from drawing correctly at some angles in Single Pass VR.
- Fixed issue that caused texture mismatches between eyes in VR for non-ultra water and ground detail textures.
- Improved performance of multiplayer and DIS voice playback.
- Fixed issue where recording would not prompt when overwriting an existing file.
- Volumetric fog is now always enabled with Enhanced Atmospherics.
- Record and playback properties can now specify range of indices for recording.
- Fixed issue preventing TriggerProperty events from being played back correctly from recordings in some cases.
- Panel texture sizes can now be non-square and non-power of two.
- IP address used for GPS data transmission is now saved between sessions.
- Fixed issue where center of gravity was shown in the wrong location in the Fuel and Payload UI.
- Fixed issue with flight recorder that could cause invalid interpolation of various data types.
- Fixed issue that prevented airline name changes for AI over SimConnect from being propagated.
- Updated default multiplayer COM frequency.
- Fixed issue causing multiplayer server to rebroadcast ISimObject positions to owner.
- Added option to only save base scenario excluding scenario-specific object/trigger states.
- Fixed issue that could prevent aircraft from crossing taxiway bridges in some cases.
- Fixed issue where Windows would detect microphone usage at startup.
- Fixed issue where voice sound device settings would not be updated while in a multiplayer session.
- Multiplayer now toggles landing gear up when spawning in the air.
- Progressive taxiway lines now account for sloped airport elevation changes.
- Fixed propeller sound on turboprops with CCW rotating propellers.
- Improved GPS logic for calculating when to transition to the next waypoint.
- Fixed issue where certain helipad surfaces would not pull to ground at sloped airports.
- Fixed invalid LLA exception that could occur at the poles.
- Fixed issue preventing SubscribeToFacilities call from returning all pertinent airports/facility data.
Fixes and Improvements (Professional Plus Only)
- User objects can now be controlled over DIS.
- Custom loadouts can now be applied to player objects in SimDirector.
- Fixed issue where reading DIS markings would sometimes be invalid.
- Fixed issue where DIS force was not being assigned to objects attached to the user or avatar.
- Added ChangeUserObject option to DIS host settings.
- Fixed DIS stability issues with certain variable sized packet PDUs.
- Fixed endianness swap logic for DIS audio data.
- DIS host ownship can now be enabled/disabled without disconnecting.
- User object can now be driven through CIGI.
- Fixed bounds check for supported weather layers in CIGI.
- Added ResetScenario and disable weather CIGI options.
- Added CIGI passive mode.
- Removed “UserIsOwnship” and “HideOwnshipModel” CIGI options. This is now based off of user object and camera settings automatically.
- Fixed issue where velocity would not be sent by host in some cases.
- Fixed issue where IG would not set velocity unless dead reckoning was enabled.
- Fixed various issues with CIGI dead reckoning.
- Updated CIGI view camera definitions.
- CIGI host now freezes entities when entering the UI.
- Added CIGI option to disable view control on IG.
- Updated CIGI documentation.
- CIGI camera definitions can now be defined per View Type instead of internal vs. external.
- CIGI host now rebroadcasts view control packets when an IG connects.
- CIGI host can now send to more than one IP address and port.
- Fixed issue where DIS entities would not heartbeat frozen state when first paused.
- Fixed issue where DIS would continue to try to create entities that had previously failed.
- Fixed issue where rapidly toggling DIS connection via key event would cause connection issues.
- Updated default DIS heartbeat values.
- Added new key events for DIS entity Start/Resume and Stop/Freeze.
- DIS Start/Resume and Stop/Freeze PDUs now support real-world start/stop times.
- Converted Mixed Reality (MR) portal help text to HTML5.
- Portal rendering is now disabled outside of VR views.
- The Start/Resume PDU now changes the simulation time of day.
- Fixed default DIS Site/Application/Entity values.
- Fixed logic error when checking DIS BroadcastNavAids setting.
- Fixed several rendering issues with MR cameras.
- Added DIS Create Entity, Remove Entity, and Set Data PDUs.
- Added floating point validation for received packet values over DIS.
- Improved DIS AI waypoint logic.
- Fixed bug where certain DIS Signal PDU parameters were being as the wrong data type.
- Various improvements to DIS radios including broadcast format selection, improved audio quality, and better packet handling.
- Improved error messages when DIS fails to connect.
- Default DIS intercom priority is now zero.
- Fixed issue where invalid data could be returned from the GetScreenCoord PDK function is point was behind the camera.
- Fixed issue where effect shading did not match lighting conditions.
- Pursue, Combat Air Patrol, and Close Air Support AI behaviors can now target player objects.
- DIS intercom and radio state is now displayed in Infogen.
- Fixed issue preventing weapon positions from being properly serialized in multiplayer in some cases.
- Fixed crash that could occur in multiplayer if weapon jettison and reset commands were sent at high frequencies.
- Fixed issue where countermeasure trigger and reset could process in the same frame.
- Added sim configuration entry to control max time of flight for weapons.
- Fixed issue where DIS would not broadcast PDUs for visibility or activation SimObject state changes.
- Fixed freeze logic for local DIS entities.
Prepar3D Content
Fixes and Improvements
- Fixed typos in F-16 descriptions.
- Updated textures for sand, dirt, and grass runways.
- Updated textures for various terminal buildings.
- Updated F-14 and flatbed vehicles to no longer appear to hover when on ground.
Prepar3D Scenery
Fixes and Improvements
- Updates to KRND, KLOU, KSDF, KEDW, and VETZ.
- Fixed several scenery and water issues in the northern arctic region, Senegal, Guatemala, Kauai, and Alaska.
- Fixed issue with jetways not moving in some cases.
- Fixed issues with SIDs displays of certain VORs.
- Correct Tacan X/Y frequencies.
Prepar3D SDK
New Features
- Effect system now supports visible angle lighting and dynamic lighting.
- Added weather radar PDK sample.
Fixes and Improvements
- Updated OpenGLTexture sample.
- Added ChangeUserObject PDK function.
- Added OpenUIPanel function to PDK allowing HTML and Scaleform panels to be opened by name.
- Added additional time conversion functions to DIS service.
- Added ortho extent get/set functions to PDK for orthogonal views.
- Updated VisualFX tool with new lighting and emitter properties.
- Add quad draw to CustomPDKObjects SDK sample.
- Added support for SetHealth on registered subsystems on ISimObject implementations.
- Added new flags to PDK for preview window and SimOperator staging objects.
Pasos para actualizar a 5.2
1 Desinstalen desde el Panel de Control el client anterior cuando les diga que si quieren desactivar su producto le dan click en NO, si le dan si tienen que volver a activar el simulador.
2 Instalen este nuevo client y ya les quedara en la versión 5.2
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